No fun, all work

WaveformUnconstrained synthesis process. Kernel matrix K, similarity matrix S. Sub-clip extraction. Mel-frequency Cepstrum Coefficients. That, and more, is what fills my head now. I have just begun my second work week – of around 20 – on my master thesis. I set up a hard working regime – 40 hours a week, 6 days a week. Haven’t reached it so far, but already it feels like all I do is program Java.

So, what is it about? I don’t want to bore you, and to be honest, it isn’t all that clear yet. But the working title is Game Sound Effects Synthesis using Statistical Methods (the word Game being thrown in there just to reflect my childish hopes – it should probably be changed to An Advanced And Alltogether Abstract Non Relevant Theoretical Prototype Concerning…, well, you get the point). In readable English: I will construct a program that can interpret sound effects and generate new, similar-sounding ones.

In other words, I have my work cut up for me during the coming months. My internship here will end when this year ends, and then what? Well, that’s a topic for another post, I’m sure, because right now, I don’t have a clue. Still, I have more things to do, and do seriously, this autumn. I have to start looking for work, and before doing that, put together a decent portfolio showing what I’m capable of – in other words, digging upp all my projects hiding in My Documents, polish them a little and put online. Still, that’s nothing more than a short coffee break compared to my two other tasks – write two books (roleplaying books). Details about these books can be found elsewhere (noir.nu and sooner or later at neogames.se, both in Swedish). And when mentioning noir.nu – I am appointed webmaster and web programmer of said web site, something that surely will take its amount of work hours in maintenance during the autumn. To be honest, it has already taken all too many hours to be considered a side project. You can check it out, but don’t complain on the design – my graphical design skills are not something I’m that proud of (no, I didn’t do the graphics on the site, we have professionals for that kind of thing 😉 ).

By writing this I just stole 30 minutes from other needy projects. Shed a tear in the memory of those lost minutes. Remeber, keep a look out for bugs – you never know when they come back to bite you! (pun intended)

2 thoughts on “No fun, all work”

  1. Du verkar ha fullt upp.
    Hoppas ditt exjobb blir lite roligt i alla fall. SjĂ€lv har jag fortfarande nĂ„gra enstaka förhoppningar kvar om att det Ă€r det ett exjobb skall vara… Antar att jag inte kommer göra mitt förrĂ€n jag kommer över de förhoppningarna.
    Tills vidare roar jag mig med biologi istÀllet =)

  2. Hmmm, seems like one of my projects in a gpl:ed mmorpg, but judging from the time you put in to it and i don’t it seems like i’m not going to finish it, well i came up with the idea, because we needed absolutely free audio and we have no guarantee that our soundmakers will come up with that, anyway, i am the only programmer and only member of the soundgroup so far thats why i have to program it, hopefully non ai programmers will join soon and make it easier for me.

    And of course your invited, and another hope is that you license your project under gpl, but that is only hope…

    /Zorbeltuss who wishes you luck anyway.

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